In Wurst Client, the criticals feature doesn't work properly. To land a critical hit, you need to strike while falling, but the current implementation makes the player jump with every attack, resulting in a regular hit instead of a critical one. I suggest adding an "only when Killaura" option to the criticals feature. This setting should automatically make the player jump, and then, as the player starts to fall, Killaura should strike the entity, ensuring a critical hit and dealing more damage. I generated it with chat gpt so if there r some mistakes sorry. Btw i can send video of how this function will works