When using killaura, it remains stationary, making it easy for other players to hit you. Although you can move around, it is not very effective. My suggestion is to have killaura automatically move, fly, or strafe rapidly around the player, making it extremely challenging for them to hit us.
This technique is commonly used in clients designed for 1.8 PvP, but why not utilize it for the latest PvP as well? It would independently move around the player and attack them independently.
In the case of multiple players, we can select which player to orbit based on factors such as health, angle, distance, or simply choosing randomly.
You may wonder why not just use TP Aura, but the problem is that TP Aura is highly detectable, whereas these tweaks have a lower probability of triggering the anti-cheat system.