Hello! I've been using Nametags hack for a while, but recently I started using shaders (Iris, of course) and noticed, that all nametags of any entities are always blending with another render layers, I don't know how it's called exactly. I've tested several shaderpacks and it seems like the same problem will be seen on any shaderpack.
Without shaders:
With shader (MakeUpUltraFast):
Any ideas on how to change that behaviour on shaderpack level or by code?