
Download: https://ko-fi.com/post/Early-Access-Wurst-7-57pre1-F1L72AIJ7O
Changelog
Improved Vulcan and NoCheat+ bypasses of AimAssist, KillauraLegit and TriggerBot.
Added an "Aim at" setting to KillauraLegit (same as in AimAssist).
Added an "Ignore mouse input" slider to KillauraLegit (same as in AimAssist).
AimAssist and KillauraLegit now aim much more smoothly and much more precisely.
AutoSword now selects a weapon as soon as Killaura finds a target and keeps it selected between attacks.
Killaura's damage indicator now updates more quickly when the target changes between attacks.
AutoFish+KillauraLegit now disable each other, just like AutoFish+AimAssist do, to avoid them fighting over where to aim.
KillauraLegit no longer tries to attack while you are blocking with a shield (impossible in vanilla, not legit) but keeps aiming at the target during that time.
AimAssist's "Aim while blocking" setting is now enabled by default.
"Aim at: Auto" and "Aim at: Feet" no longer aim so close to the edge of the target's hitbox, resulting in fewer missed attacks.
Fixed AimAssist and KillauraLegit aiming more slowly than the "Rotation speed" setting would suggest.
Fixed AimAssist and KillauraLegit aiming very slowly when using a low mouse sensitivity setting. (#1001, #1141, /d/667, /d/783)
Known issue: AimAssist and KillauraLegit currently resist manual mouse movements much more strongly than they used to, even at 0% "Ignore mouse input".
Fixed Killaura dealing very little damage on its first attack after AutoSword switches weapons when using "Speed: auto".
Fixed Killaura attacking slightly later than necessary when using "Speed: auto".
Fixed Killaura's damage indicator staying visible while paused on containers.
Fixed all FOV sliders in Wurst doing their math wrong, resulting in increasingly wrong angles as you get closer to looking straight up/down.
All FOV sliders now have the tooltip explaining that it stands for Field Of View.
Fixed some edge cases where AimAssist could get stuck wobbling its aim back and forth between two positions that both miss the target's hitbox.