also, im not sure if its intentional, but when you view another entity using remoteview, it will replace the entity youre viewing as with your own character(and spawn a fake player at your real position), instead of, for example, a cow/player.
if possible, that should be fixed, along with the jittery movement when the entity youre viewing is moving, because wurst updates the position every tick(is what i understand) which makes it look jittery/as if youre slightly teleporting, without that vanilla smoothing